Star Labels- Ever closer!
Monday, February 16th, 2009Finally came up with a labeling system that doesn’t suck. It’s based on trimeshes, and should scale a lot easier. Rather than having to scale and reposition a bunch of separate 3d objects, each one will be a single trimesh. Plenty of work to go, but nothing I don’t understand, which is a huge step up. The entire idea I owe to the amazingly talented Jeff Quan.
UV coordinates are the devil, but I’m getting closer to even understanding those.