So Nerdy It Hurts
I’ve been programming a crude clone of Master of Orion. I mean, sure, I’ll be adding my own spin on it, but at the core of its being it is simply that.
I’ve gotten pretty far in a short amount of time. The map structure is laid out, all in XML so it’s easy to edit and apply to other data parsing tools. Mechanisms to lay stars out in a visual map, and give them name labels, are also in place and working (knock on wood) wonderfully. A lot of underlying data structures are roughed out. Oh, and a routine to figure out what star you’ve clicked on is in place. I might be able to do this a different way that’s more efficient, but I’m not certain yet.