These links take you to the company page.

Location

  • Call us at 503-780-3736. Based in Portland, Oregon.

Take a look around


Archive for June, 2008

MMO thoughts

Saturday, June 28th, 2008

I saw some trailer for Warhammer Online, and my first thought was “Why do all MMOs look more or less like ass?”.

City of Heroes- Was actually rather attractive, but even something attractive loses all appeal when you copy and paste it across the universe. Initially I was like “The characters are awesome looking, and the actual levels are really good”, but like everything else about the game it all became dull and repetitious eventually. Animations were good, but used without variation ad nauseum.

EVE Online- EVE has the distinction of being one of the few MMO games, in my admittedly limited experience, to improve it’s looks over time, but it still lags pretty far behind. Ships got prettier, and maybe bases, all well behind what you can really do, but acceptable for a smaller company, but things like planets, stars, and various cosmic phenomena never really went anywhere.

Ryzom- Not the ugliest, but not pretty. It had a stylish design going for it, but precious few polygons to render it. The ability creation was very interesting, but the grinding was akin to sand blasting your own rectum.

Guild Wars- This game was actually pretty attractive, but the animations were terrible. Then there was the play mechanics, which became so overbearingly awful that it was enough to gag me. I feel bad to this day that I talked two friends into playing it with me, based on my short couple of hours with it, during the fun part.

World of Warcraft- Is colorful, I’ll give it that. That’s all I can give it though. Suffers from massive cookie cutter syndrome and poor animations.

Anarchy Online- Is hideous to look directly at. The only thing I’ve seen that’s uglier is Second Life.

Sure, these games all need a large player base to thrive, I get that, but graphics are adjustable. I’m just suggesting that the art departments should shoot higher.

Apparently this was percolating deeper, however, and started me thinking of why these games always frustrate me into leaving. It hit me suddenly, just minutes before this post was started.

They aren’t games. At best they are free-form play. A game has a rather singular defining characteristic- at least one win condition. You get to level 80 or whatever, and have you won or lost anything? No, not really. You’re better than people that haven’t been playing as much, but that’s not winning really, it’s more like a bizarre twist on the way seniority works in unions. In EVE you can lose assets, but to most players it’ll never set them back enough to matter. In City of Heroes it’s not like ignoring Perez Park meant the gangs would get stronger, or flood into the city, nor could you ever make any sector safe, regardless of what you did or how diligent you were. These games are only games at the individual combat scale, which are only there to feed the mechanism of leveling/gearing up. There is no super game to it, just one tiny game that you repeat over and over.

Another massive issue is that combat is incredibly similar to rock paper scissors. Guild Wars actually had a lot of interesting ways to get around this, with a very malleable approach to abilities, so you at least had the swarm of interacting options you’d find in most RTS games. Such as this power trumps that power, but not when you back it with this other power, and so on. Not perfect, but at least it was an attempt. City of Heroes had a lot of this issue. I mostly played what was called a Fire Blaster. He was a devastating gHod of atomic flame, but anything remotely like cold killed him within a couple of hits usually. This would have been acceptable to me if I were resistant to fire, but fire just did normal damage, not extra damage like cold. Still, with a couple of varigated teammates and some fast reflexes for running away, you could mostly cope. Far from ideal, but not absolutely crushing. EVE is probably the worst offender. You don’t know it, but when you leave the station you’ve already won or lost your next combat. Without a well honed fleet there was nothing but raw chance of choice to decide it. If you took one defensive item, you couldn’t really take another, or you could but at the expensive of a very significant chunk of offensive ability, and it wasn’t just that it would be hard, it’s that it would be over.

The last really big issue, that I can think of now as sleep looms large, is that these game worlds are called persistent, but really they should be called static. Nothing can be changed by you except for some minor conditions with other players, such as killing them and looting some stuff. EVE tries to get around this with player owned stations and uncharted systems, but it’s such a massive pain in the ass that you have to be in a really big group to even think of it. Every other game, that I can think of right now, does dumb shit like give you an apartment or headquarters to decorate. Oh, thank gHod, I can fling fire from my eyes or summon demonic servants, allowing me to make my big impact on the world by choosing a floral wallpaper print.

So, what should be the goal, in this asshole’s opinion? Well, for one thing, do a good job on the art. Don’t waste time testing the bleeding edge, but for fuck’s sake try not to make your game look dated right out of the box. The next is that there has to be something like large scope win/loss conditions. I think some companies should setup a massive game with a definite lifespan. Say two or three years. Then you make it very dynamic, and very much leading to various points. Don’t force a conclusion, let the play decide how it goes. Something much more like a traditional pen and paper approach, at least in spirit. Make it a story. Remember that soap operas go on and on repetively and that stories have endings, because they actually make an impact when you experience them. After those couple years, have something else in the pipe ready to go, rewarding your players with bonuses or whatever based on their characters from the previous game. My next idea would be to embrace the sandbox. Acknowledge that it’s free form play instead of overlaying ridiculous crap to pretend it’s a game. In theory you could say Second Life tries this, but it’s too awful to qualify as anything but waste heat. Seriously though, give the players a toolset that’ll yield unpredictable results and let them do to each other whatever they can with those tools. Lastly would be a sort of pendulum status game. You start of weak, then scheme, bluster, or power through until you’ve built something up, only to lose it when another player usurps or destroys you. This is something like what EVE does, but it’s important to remember that games, while based on winning and losing, need to be fun. Make it so that being clever can win the day, incorporate some of those sandbox tools and ideas, but within a larger playing field.

Ok. Bed now.

Vista Installer

Sunday, June 8th, 2008

So I’m installing Vista Home Basic for a client. This is my first time doing it, so I figured I’d record my thoughts here. I mean, Vista is crap, let’s not think for a second that’ll change, but I’m willing to give a fair shake to the install process.

Currently I’m staring at the default sort of borealis looking background and a mouse cursor. There appears to be some activity.

As an aside, I don’t know why SMART is disabled by default in so many boards.

There we go. About 4 minutes of waiting for the first step of the installer.

Second “step” is just a “What you should know before taking it deep in the pooper” and “Let Windows fail to repair your computer”. Naturally these are just my cynical translations.

Now waiting some more. About 3 minutes to get to the product key entry screen.

Waiting again. “Only” about a minute to bring up the license agreement, which I already accepted, apparently, by opening the cd package.

Haha. Now we have two options. Upgrade, which is greyed out because this is a new drive, or “Custom(advanced)” which is just a clean install.

There looks like some driver loading options on the disk screen, which is a step up from frantically hitting F6. Now moving on to “Installing Windows”.
About 10 minutes on that screen, now rebooting.

Preparing to start for the first time. Thankfully that only took a few seconds. Now we’re “completing installation”. This appears to be a hardware detection routine, judging from the screen blanking. Now a black screen, at first with a mouse cursor, but now just black. Looks like the monitor has lost signal. I… can only assume that something has gone awry. I think 3 minutes is long enough, time to reset.

Alrighty then. Now we’re at the account creation screen. A few more basic settings. Now Windows is “checking the computer’s performance”. Christ this seems like a waste of time. Thank goodness this is an advanced install, where this sort of thing is skippable…. oh.

Coming up on 10 minutes of this performance check.

Well. Over 30 minutes of that, let’s see if resetting will skip it. We will be bold and select “Start Windows Normally”.

It’s forced me back to the “create a user” section, even though apparently the user I made is already there. Off to the races? No. I’m staring at the background, no cursor or icons, watching it flog the hard drive.

Keep in mind, this a pretty good workstation. 2GB of RAM, DDR2 800, and a 2.4GHz dual core AMD. Thankfully it seems to have skipped the performance shit this time.

Man. That was unacceptable. Wastes of time everywhere, and very little benefit. The only improvement, in real terms, is the driver section for storage. That’s literally it.

The dillema of dealing with people that don’t understand

Tuesday, June 3rd, 2008

On paper, people hire me because I have expertise that they don’t, specifically with computer technologies. Same as you’d go to a doctor, mechanic, or whatever, because you have issues that are beyond your experience and you don’t have the time to devote to tracking it down on your own, or you’re a technophobe, or whatever. In practice, a few people, as a just off the cuff number I’d say about 1 in 10, are convinced that they know better than I do about something, and that I should just sit back and implement whatever poorly informed idea that they have.

Today was just one of those days. I get an email laying out a “software profile” for the machines at this office. It consists of the following-

Microsoft Outlook - Email
Internet Explorer - Web browsing
Microsoft Office - General Productivity
QuickBooks - Accounting

Let’s do this by the numbers-

Outlook- bloated crapbag that’s only useful if you’re sharing calendar items. I’ll let you guess if this office is doing that.

Internet Explorer- Jesus, really? It’s crap. It’s been crap for a long time. Firefox, or even Opera for that matter, are better in every single way.

Office- I can’t think of anything good to say about Office. Access is crap, but few offices actually use that. Well, and there’s whole “a macro could ruin your profile or Windows install”. But, with the plethora, nay, the unending tide of alternatives, why the hell would you use Office? There’s OpenOffice, Google Docs, OpenOffice derivatives from Novell and IBM. Even more if you aren’t concerned about having a single package handle all the formats.

Quickbooks- It’s total garbage, but if you do your own payroll there aren’t a lot of alternatives, at least so far as I know. Why you’d do your own payroll is sort of beyond me, but whatever. I’m not an accountant, you see, so I don’t try and make accounting policy.

Now, my problem isn’t the choices, they’re the same choices anyone who isn’t actually into computers would make, because this is the garbage they’ve been exposed to. Everything else may as well say “Supports Terrorism” on it as far as their indoctrinated selves are concerned. No, the problem is that this is supposed to be an immediate policy, and not a list of questions to me. If you hire someone for their expertise, then it only makse sense to talk out your plans with them.