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Castlevania on the handhelds

I was struck by an idea for a Castlevania game the other day. One set in the future, with a bunch of new set material and whatnot.

Naturally I talked to my buddy Art about this, since he lives console games of all sorts. He informed me that Aria of Sorrow is in the future.

I was taken aback. I’ve even played part of the game! What the hell? Surely he’s wrong!

No. So I dug further. The game adds a pistol, and in Boss Rush a rifle. That’s the only difference between it, and previous incarnations. This made me look even deeper. I suddenly realized, and it made me feel slow that it’s taken this long, that since Symphony of the Night, those bastards at Konami have just copied and pasted the game over and over. Sure, dialog changes, but it’s usually just the same crap you’d get from bad (aka most) anime. Some, precious few, weapons get redefined. Bosses change in one way or another. That’s it! The MAP hasn’t changed in like 7 years. It’s a magical castle, you can do what you want with it. The basic enemies don’t really change either, and, most importantly, neither does any significant gameplay.

So. I’m going to re-write my idea to not have anything to do with it.

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